Featured Games

The following are the games we are currently looking to schedule at the convention.  We are still scheduling our game masters, so some changes may occur.  If you would like to volunteer to run one of the listed games, please contact me at This email address is being protected from spambots. You need JavaScript enabled to view it. 

Other games may show up, and we may not have game masters for all that are listed.  Game descriptions are from www.boardgamegeek.com

Cooperative Games ranging from
Everything that can go wrong will ---> Mystery/Horror ---> Stranger Danger! 

Pandemic – What Board Game Geek Says:

In Pandemic, several virulent diseases have broken out simultaneously all over the world! The players are disease-fighting specialists whose mission is to treat disease hotspots while researching cures for each of four plagues before they get out of hand.

The game board depicts several major population centers on Earth. On each turn, a player can use up to four actions to travel between cities, treat infected populaces, discover a cure, or build a research station. A deck of cards provides the players with these abilities, but sprinkled throughout this deck are Epidemic! cards that accelerate and intensify the diseases' activity. A second, separate deck of cards controls the "normal" spread of the infections.

Taking a unique role within the team, players must plan their strategy to mesh with their specialists' strengths in order to conquer the diseases—but the diseases are spreading quickly and time is running out. If one or more diseases spreads beyond recovery or if too much time elapses, the players all lose. If they cure the four diseases, they all win!

– What we say:

Great game to start with. Work as a team to try to solve problems both big and small.  Get it right and you celebrate as a group.  Usually a nail biter to the end, and one misstep will result in global annihilation, but if you’re careful
you can find the path to victory!

 

Red November – What Board Game Geek Says:

Red November is a cooperative game in a gnomish attack submarine where everything is going wrong. The sub is descending and the water pressure increasing, the nuclear reactor is overheating, the nuclear missile launchers are pre-igniting, fires and water leaks are everywhere, there's a giant Kraken looming nearby and there’s very little oxygen and vodka left. While the storyline feels more and more like a disaster movie, the players must get organized to solve the problems, divide the tasks among themselves to minimize the risks, and sometimes accept to sacrifice themselves for the common cause.

The game is played on the map of the submarine. The conditions in the submarine are represented by three disaster tracks: Asphyxiation, Heat and Pressure. During the game, these conditions get worse, and if anyone of them reaches its maximum value, the submarine is lost. In addition, various emergencies can occur which have to be dealt with swiftly, or they'll also lead to the loss of the submarine.

Each turn, a player can move to a new location, and perform some action there. Such an action can be repairs (which will improve conditions on the sub and/or fix emergencies), removing obstacles (unblocking hatches, removing flooding or extinguishing fires) or stocking up on equipment (which will help with later actions). Each action is paid for with time. The more time a player spends on an action, the greater the chance of success. After each player's turn, a number of events will happen; the more time was spent, the more events will occur. Such events will be the worsening of conditions in the submarine, or the triggering of emergencies.

If the Gnomes can keep alive long enough, rescue will arrive and the game is won.

– What we say:

Drunken gnomes trying to save a sub from sinking or destroying the world!  How can you miss with this cooperative game?  Well, there is the chance that one player gnome will save themselves and leave you to die ….

Mysterium – What Board Game Geek Says:

In the 1920s, Mr. MacDowell, a gifted astrologist, immediately detected a supernatural being upon entering his new house in Scotland. He gathered eminent mediums of his time for an extraordinary séance, and they have seven hours to contact the ghost and investigate any clues that it can provide to unlock an old mystery.

Unable to talk, the amnesic ghost communicates with the mediums through visions, which are represented in the game by illustrated cards. The mediums must decipher the images to help the ghost remember how he was murdered: Who did the crime? Where did it take place? Which weapon caused the death? The more the mediums cooperate and guess well, the easier it is to catch the right culprit.

In Mysterium, one player takes the role of ghost while everyone else represents a medium. To solve the crime, the ghost must first recall (with the aid of the mediums) all of the suspects present on the night of the murder. Then at the end of the game, the ghost tries to reveal the identity of the murderer.  If a majority of the mediums have identified the proper suspect then the killer has been identified and the ghost can now rest peacefully.

– What we say:

Absolutely unique and FUN! Just play!


 

Arkham Horror– What Board Game Geek Says:

The year is 1926, and it is the height of the Roaring Twenties. Flappers dance till dawn in smoke-filled speakeasies drinking alcohol supplied by rum runners and the mob. It's a celebration to end all celebrations in the aftermath of the war to end all wars.
Yet a dark shadow grows in the city of Arkham. Alien entities known as Ancient Ones lurk in the emptiness beyond space and time, writhing at the gates between worlds. These gates have begun to open and must be closed before the Ancient Ones make our world their ruined domination.
Only a handful of investigators stand against the Arkham HorrorWill they Prevail?

Arkham Horror is a cooperative adventure game themed around H.P Lovecraft's Cthulhu Mythos. Players choose from 16 Investigators and take to the streets of Arkham. Before the game, one of the eight Ancient Ones is chosen and it's up to the Investigators to prevent it from breaking into our world. During the course of the game, players will upgrade their characters by acquiring skills, allies, items, weapons, and spells. It's up to the players to clean out the streets of Arkham by fighting many different types of monsters, but their main goal is to close portals to other dimensions that are opening up around town. With too many portals open the Ancient One awakens and the players only have one last chance to save the world. Defeat the Ancient One in combat!

 

Betrayal at House on the Hill– What Board Game Geek Says:

Betrayal at House on the Hill quickly builds suspense and excitement as players explore a haunted mansion of their own design, encountering spirits and frightening omens that foretell their fate. With an estimated one hour playing time, Betrayal at House on the Hill is ideal for parties, family gatherings or casual fun with friends.

Betrayal at House on the Hill is a tile game that allows players to build their own haunted house room by room, tile by tile, creating a new thrilling game board every time. The game is designed for three to six people, each of whom plays one of six possible characters.

Secretly, one of the characters betrays the rest of the party, and the innocent members of the party must defeat the traitor in their midst before it’s too late! Betrayal at House on the Hill will appeal to any game player who enjoys a fun, suspenseful, and strategic game.

Betrayal at House on the Hill includes detailed game pieces, including character cards, pre-painted plastic figures, and special tokens, all of which help create a spooky atmosphere and streamline game play.

 

Battlestar Galactica – What Board Game Geek Says:

Battlestar Galactica: The Board Game is an exciting game of mistrust, intrigue, and the struggle for survival. Based on the epic and widely-acclaimed Sci Fi Channel series, Battlestar Galactica: The Board Game puts players in the role of one of ten of their favorite characters from the show. Each playable character has their own abilities and weaknesses, and must all work together in order for humanity to have any hope of survival. However, one or more players in every game secretly side with the Cylons. Players must attempt to expose the traitor while fuel shortages, food contaminations, and political unrest threatens to tear the fleet apart.

After the Cylon attack on the Colonies, the battered remnants of the human race are on the run, constantly searching for the next signpost on the road to Earth. They face the threat of Cylon attack from without, and treachery and crisis from within. Humanity must work together if they are to have any hope of survival…but how can they, when any of them may, in fact, be a Cylon agent?

 

Last Night on Earth – What Board Game Geek Says:

Last Night on Earth: The Zombie Game is a survival horror board game that pits small-town heroes head-to-head against a horde of zombies. A team of four heroes is chosen by one set of players, and the zombies are controlled by one or two players. Each hero has its own special abilities. The board is modular, which changes the layout of the town and start positions of each hero. The game comes with several scenarios, which include simple survival, rescue, or escape. Differing combinations of heroes, scenarios, and board configurations offer a lot of replayability.

A hero deck and a zombie deck deliver tactical bonuses to each side. Combat is resolved using six-sided dice, modified by the weapon cards with which heroes may be equipped. Many of the cards include zombie movie tropes to achieve a feel of playing out a horror movie. All the game art is photographic, enhancing the cinematic feel.

Zombicide – What Board Game Geek Says:

Zombicide is a collaborative game in which players take the role of a survivor – each with unique abilities – and harness both their skills and the power of teamwork against the hordes of unthinking undead! Zombies are predictable, stupid but deadly, controlled by simple rules and a deck of cards. Unfortunately for you, there are a LOT more zombies than you have bullets.

Find weapons, kill zombies. The more zombies you kill, the more skilled you get; the more skilled you get, the more zombies appear. The only way out is zombicide!

Play ten scenarios on different maps made from the included modular map tiles, download new scenarios from the designer's website, or create your own!

– What we say:

Zombies, fat zombies and ABOMINATION zombies!  What a great time!  Play smart or your companions will get snagged by the zombies!  Shotguns, machine guns, rifles and even moltov cocktails! 

Run! Fight! Live, or join the hoard!

Competitive Games ranging from
Builder Games ---> Strategy with varying interaction/conflict ---> Combat

 

Blueprints– What Board Game Geek Says:

In Blueprints, players are architects who must use different colored dice to build three different structures from blueprints, with the dice providing different advantages to you. In the game, each round progresses like this:

  • Discover your blueprint.
  • Each turn, choose a die and place it in your building.
  • Reveal your building, tally your points, then discover who wins the awards and prizes.

After three rounds, players tally their awards and prizes to see who wins. Who will be the best architect?

– What we say:

One of those unique games that is really easy to learn, but still challenges you at every turn.  It seems so basic that it has a “how can this be fun” feel to it.

Ended up with it on a whim, and it’s quickly become one of our go to games when we want a shorter but still strategy oriented game.

 

7 Wonders – What Board Game Geek Says

You are the leader of one of the 7 great cities of the Ancient World. Gather resources, develop commercial routes, and affirm your military supremacy. Build your city and erect an architectural wonder which will transcend future times.

In essence, 7 Wonders is a card development game. Some cards have immediate effects, while others provide bonuses or upgrades later in the game. Some cards provide discounts on future purchases. Some provide military strength to overpower your neighbors and others give nothing but victory points. Each card is played immediately after being drafted, so you'll know which cards your neighbor is receiving and how his choices might affect what you've already built up. Cards are passed left-right-left over the three ages, so you need to keep an eye on the neighbors in both directions.

– What we say:

Takes a bit to understand the scoring, but once you do it’s a really quick playing game that still has good strategy to it.  It’s easy to just focus on what’s in front of you and what you’re doing, but if you do, you’ll almost certainly get out played!

  

 

 Agricola– What Board Game Geek Says:

In Agricola, you're a farmer in a wooden shack with your spouse and little else. On a turn, you get to take only two actions, one for you and one for the spouse, from all the possibilities you'll find on a farm: collecting clay, wood, or stone; building fences; and so on. You might think about having kids in order to get more work accomplished, but first you need to expand your house. And what are you going to feed all the little rugrats?

The game supports many levels of complexity, mainly through the use (or non-use) of two of its main types of cards, Minor Improvements and Occupations. In the beginner's version (called the Family Variant in the U.S. release), these cards are not used at all. For advanced play, the U.S. release includes three levels of both types of cards; Basic (E-deck), Interactive (I-deck), and Complex (K-deck), and the rulebook encourages players to experiment with the various decks and mixtures thereof. Aftermarket decks such as the Z-Deck and the L-Deck also exist.

 Settlers of Catan – What Board Game Geek Says: 

In Catan (formerly The Settlers of Catan), players try to be the dominant force on the island of Catan by building settlements, cities, and roads. On each turn dice are rolled to determine what resources the island produces. Players collect these resources (cards)—wood, grain, brick, sheep, or stone—to build up their civilizations to get to 10 victory points and win the game.

Points are accumulated by building settlements and cities, having the longest road and the largest army (from some of the development cards), and gathering certain development cards that simply award victory points. When a player has gathered 10 points (some of which may be held in secret), he announces his total and claims the win.

Catan has won multiple awards and is one of the most popular games in recent history due to its amazing ability to appeal to experienced gamers as well as those new to the hobby.

– What we say:

The classic of the next gen board games.  Easy to learn, but definitely a challenge with plenty of strategy and interaction.  You’re not in combat, but you are definitely competing with each other!


 

 

Tokaido – What Board Game Geek Says: 

In Tokaido, each player is a traveler crossing the "East sea road", one of the most magnificent roads of Japan. While traveling, you will meet people, taste fine meals, collect beautiful items, discover great panoramas, and visit temples and wild places but at the end of the day, when everyone has arrived at the end of the road you'll have to be the most initiated traveler – which means that you'll have to be the one who discovered the most interesting and varied things.

The potential action spaces in Tokaido are laid out on a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action. So, players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces.

All of the actions in Tokaido are very simple, and combined with a unique graphic design, Tokaido offers players a peaceful zen mood in its play.

– What we say:

Competitive vacationing!!  Beautiful strategy game where you try to out hustle your opponents. Visit the beautiful scenery as you travel and if that means other travelers can’t … well … too bad for them!

 Carcassonne – What Board Game Geek Says:

Carcassonne is a tile-placement game in which the players draw and place a tile with a piece of southern French landscape on it. The tile might feature a city, a road, a cloister, grassland or some combination thereof, and it must be placed adjacent to tiles that have already been played, in such a way that cities are connected to cities, roads to roads, etcetera. Having placed a tile, the player can then decide to place one of his meeples on one of the areas on it: on the city as a knight, on the road as a robber, on a cloister as a monk, or on the grass as a farmer. When that area is complete, that meeple scores points for its owner.

During a game of Carcassonne, players are faced with decisions like: "Is it really worth putting my last meeple there?" or "Should I use this tile to expand my city, or should I place it near my opponent instead, giving him a hard time to complete his project and score points?" Since players place only one tile and have the option to place one meeple on it, turns proceed quickly even if it is a game full of options and possibilities.


 

Plague – What Board Game Geek Says:

Plague Inc: The Board Game is a strategic game of infection, evolution and extinction based on the smash-hit digital game with over 85 million players. Can you infect the world?

Each player is a deadly disease and they must battle against each other to spread their plagues, develop new symptoms and ultimately wipe out humanity.

Starting with Patient Zero, you spread your infection across the world by placing tokens in cities - earning DNA points and preventing other players from becoming dominant. Players choose which countries are placed on the board but you must be both climate resistant and connected to a country before you can infect it. Eventually, as countries become fully infected - you try to kill them using the Death Dice.

Each player’s unique pathogen can be upgraded by evolving trait cards onto an evolution slide (with DNA points). At the start, your disease is weak and unspecialised, so you will need to add new symptoms to make it stronger. Choose carefully and plan ahead in order to react to the changing world and exploit opportunities created by other player’s actions.

A simple nosebleed could accelerate things early on, whilst diarrhea will help you thrive in hot countries. Sneezing can infect new continents by air but Total Organ Failure would allow you wipe out multiple countries each turn.

As countries start to fall, use powerful event cards to alter the balance of power. You might try to eradicate a dominant player by bombing their diseased cities, or hold the Olympics to cause huge numbers of infected people to travel to a healthy continent.

When the world collapses, who will be the ultimate plague?

Dominion – What Board Game Geek Says:  

You are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes and dreams! You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a Dominion! In all directions lie fiefs, freeholds, and fiefdoms. All are small bits of land, controlled by petty lords and verging on anarchy. You will bring civilization to these people, uniting them under your banner. But wait! Several other monarchs have the same idea. You must race to get as much of the unclaimed land as possible, fending off the others along the way. To do this you hire minions, construct buildings, spruce up your castle, and fill the coffers of your treasury.

 

 

Evolution – What Board Game Geek Says:

In Evolution, players adapt their species in a dynamic ecosystem where food is scarce and predators lurk. Traits like Hard Shell and Horns will protect your species from Carnivores, while a Long Neck will help them get food that others cannot reach. With over 4,000 ways to evolve your species, every game becomes a different adventure.

Evolution packs a surprising amount of variety for a game with simple rules. The variety comes from the synergies between the trait cards and from the different personalities at the table. Some players thrive on creating Carnivores to wreak havoc on their fellow players. Others prefer to stay protected and mind their own business. Evolution encourages both play styles by giving each of them multiple paths to victory. And it is the mix of play styles at the table that ultimately determines the ecosystem in which the players are adapting. So gather your friends and see who can best adapt to the changing world around them.

– What we say:

One of our absolute favorites!  Easy to learn, but hard to master.  Just play!

 Student Bodies – What Board Game Geek Says:

Student Bodies is an "I just have to outrun you" game of horror survival set in a high school that distinguishes itself from other zombie-themed games in a number of significant ways...

There are no guns, no chainsaws; it's a high school, requiring you to be more resourceful. Players may even go most of the game without a weapon at all, hoping to dodge their way through.

All players begin the game bitten, already infected by the zombie virus. No one can be trusted, not even that girl from band camp. Your objective: Be the first player to run down the hall, find an antidote in the science lab, and get back through the zombie-filled corridor to the exit. Only the first through will live, locking the door behind him to prevent the spread of the outbreak, which means everything and everyone on the board is an enemy. You may have to choose between killing a zombie or tripping a friend into your undead classmates to slow them down or eliminate them.

But take heed because players who die before taking an antidote join the game to feast on the living. Unlike the m

indless horde, they rise as extremely deadly "smart zombies", still playing with their full hand and hunting the living players. It's even possible for zombie players to win cooperatively by killing everyone else.

Student Bodies creates an intense feeling of desperation and maintains it throughout, while the humor comes from the horrible lengths players will go to survive at the expense of the others. Randomized board elements and a customizable zombie AI deck keep the game fresh and allow its difficulty to be raised or lowered to a significant degree.

 

 

Small World – What Board Game Geek Says: In Small World, players vie for conquest and control of a world that is simply too small to accommodate them all.

Designed by Philippe Keyaerts as a fantasy follow-up to his award-winning VinciSmall World is inhabited by a zany cast of characters such as dwarves, wizards, amazons, giants, orcs, and even humans, who use their troops to occupy territory and conquer adjacent lands in order to push the other races off the face of the earth.

Picking the right combination from the 14 different fantasy races and 20 unique special powers, players rush to expand their empires - often at the expense of weaker neighbors. Yet they must also know when to push their own over-extended civilization into decline and ride a new one to victory!

On each turn, you either use the multiple tiles of your chosen race (type of creatures) to occupy adjacent (normally) territories - possibly defeating weaker enemy races along the way, or you give up on your race letting it go "into decline". A race in decline is designated by flipping the tiles over to their black-and-white side.

At the end of your turn, you score one point (coin) for each territory your races occupy. You may have one active race and one race in decline on the board at the same time. Your occupation total can vary depend on the special abilities of your race and the territories they occupy. After the final round, the player with the most coins wins.

 

Condottiere – What Board Game Geek Says:

It is 13th century Italy. Trade is flourishing between the city-states and the Levant. Venice, Florence, and Genoa are all bursting with wealth. However, each city-state is also plagued with a weak national army, leaving them defenseless against invasion from their envious neighbors. Enter the Condottiere

As veteran English soldiers returned from the Crusades, Italy found itself with an influx of desperate and capable men. These hired swords were contracted to fight for individual city-states by an agreement known as a condotta. The most elite of these men were the mercenary leaders known as the Condottiere.

– What we say:

EVIL!!! Just wicked good, fun EVIL.  A masterful game in which you try to disguise your tactics and get other players to over commit.  Never had so much fun stress in my life!  If you like to outthink your opponent, only to find yourself out witted then this is the game for you! 

Sponsored Games - These companies will be at the con and running demos of these games
The Ghost Betwixt  

The Ghost Betwixt

Dustin Freund will be demoing The Ghost Betwixt which is a lighthearted horror dungeon crawler set in 1990s Midwestern suburbia, wrapped around a multi-layered mystery.

Young Richie has been kidnapped - taken into the local farmhouse that doubles as a Halloween haunted house, Worlds of Terror, which is ran and inhabited by the Bennert family.

Richie’s family is en route via the family station wagon, equipped with unimpressive weapons gathered from their suburban home. They all share the same feeling - it’s going to be a long night.
Don Scurlock Games  
Don Scurlock will be demoing his games on the following schedule!  Make sure you check out his website and the games he'll be bringing!
 
Saturday, April 6
10:00am - 11:00amSpace Jackers: A 2-Bit Space Western Card Game (2nd Edition), 2-4 players, 45-60 minutes
 
11:00am -12:00pmHeromaniacs: A 2-Bit Dungeon Adventure Card Game (3rd edition) 2-4 players, 60-90 minutes
 
12:00am -1:00pmMonster Kights: A 2-Bit Monster Hunting Card Game, 2-4 players, 30-60 minutes
 
2:00pm - 3:00pmKooky Mansion, 2-4 players, 30-45 minutes
 
3:00pm - 5:00pmArmy of Orkness: A 2-Bit Tower Defense Card Game (2nd edition), 2-4 player co-op, 60-90 minutes
 
5:00pm - 6:00pmSolo and Micro Game Collection (King's Gambit, Ice Fox, Time Riders, Intrepid Adventures), Solo or 2-players, < 30 minutes